Showing posts with label Xbox 360. Show all posts
Showing posts with label Xbox 360. Show all posts

Thursday, April 15, 2010

Assassin's Creed


Ubisoft puts a hit out on boring gameplay.

Platform: Xbox 360, PlayStation 3, PC
Version Reviewed: Xbox 360
Published by: Ubisoft
Developed by: Ubisoft Montreal
Genre: Action
Players: 1
US Release Date: November 13, 2007
ESRB Rating: Mature - Blood, Strong Language, Violence

Story: The year is 2012, and you are placed into the shoes of...Desmond Miles, a scrawny, weenie of a bartender, who can't even run. Desmond is kidnapped by Abstergo, a pharmaceutical company using cutting-edge technology in secretive, and most likely illegal research. Abstergo makes Desmond a guinea pig for a machine called the Animus - a piece of equipment reminiscent of the chairs used by Neo in The Matrix, and capable of letting an individual relive the memories of their ancestors via their genetic code, in a virtual reality/dream-like state. After Desmond is plugged into the Animus, the game shifts points of view, as well as time periods: enter Altaïr ibn La-Ahad (say that three times fast), an assassin from the year 1191, during the Third Crusade of the Holy Land. This viewpoint starts off with Altaïr's master and leader of the the Assassin's, Al Mualim, tasking the young assassin with finding an artifact known as the "Piece of Eden"; however, during the mission, Altaïr breaks the three rules of his sect's Creed, endangering the lives of his companions and failing the mission. Altaïr's rank is stripped, and it is up to the player to complete missions for Al Mualim, in turn restoring his honor within the clan. The primary targets of these missions are members of the crusading Knights Templar, all of whom are connected in some sort of secret plot.

As the player progresses through the game and the bodies start to pile up, the story develops from simple, badass assassination missions into something much more: the rabbit hole gets much deeper, twisting religion and mythology into a conspiracy that binds the past and the present together. Loyalties and ideologies are tested, but unfortunately so is player patience - there are moments during Assassin's Creed during which the story crawls to a snail's pace, bogging down an otherwise intense and action-packed experience. While these instances can be painfully boring at times, pushing through them will reward the player with some really deep, unique storytelling - with Ubisoft doing an amazing job of incorporating some historical accuracy into the mix - that is well worth the wait.


"Hello Face?"
"Yeah, Hidden Blade?"
"Let's meet up sometime. How about now?"
"OK."



Graphics: Graphically, Assassin's Creed is a mixed bag: for every glaring jagged texture and moment of framerate lag, there is an equally impressive breathtaking environment or top-notch character animation. There were times during Assassin's Creed when I literally put down my Xbox controller and just stared at the beauty unfolding on my TV screen; Ubisoft did an excellent job of injecting real, vibrant life into the cities of Jerusalem, Acre, and Damascus. Lighting effects and impressive fabric movement effects are just some of the minor details the development team threw in that make this title really shine. The occasional poor framerate only seems to affect the game during intense action/chase sequences, or when new areas of a city are being loaded (and trust me, the cities are pretty much huge), and even then only minimally detracts from the experience.

The realism of the character models and details of the environments add some incredible emotion to each and every interaction, making it amazingly easy to get pulled into the world of the 12th century Holy Land. Blood splatters from felled guards, the flash of blades in the sunlight, and the wind blowing through Altaïr's cloak as he sprints across rooftops are all captured with the brilliance of a Hollywood movie. Even the menus are designed with aesthetic value in mind, coming up sharp, bright, and crisp.

Though at times flawed, Assassin's Creed is overall a very pretty game, and shows off some of the 360's finer graphical capabilities.


Views like this one made my jaw drop so far that it hit me in the crotch. So worth it.



Sound/Music: Assassin's Creed boasts an impressive score composed by Jesper Kyd, ranging in tone from dark and brooding, to majestic and epic, to high-paced and explosive. Chase scenes, battles, and story elements are all appropriately accompanied by Assassin's Creed's sweeping soundtrack. A Latin chorus and powerful orchestra add to the ominous and heavy tone already set by the game's storyline.

Sound effects in this game are fitting for the settings and inevitable ensuing action: marketplaces are initially filled with quietly murmuring crowds, preaching holy men, and whimpering beggars; start a fight with a Templar guard, and the whole street will become a mess of screaming civilians and clanging swords. Ambient noise is an important part of the experience, with some missions requiring Altaïr to eavesdrop on conversations from nearby hiding places. Guards will also offer verbal cues that they are suspicious of your actions, making it easy to know when to duck into an alleyway or bale of hay to avoid detection.

As far as voice acting is concerned, Ubisoft did an excellent job of casting...save for one individual: Altaïr, our bold protagonist. While the rest of the cast does a great job of spicing up the dialogue with vibrant emotion and authentic-sounding accents, Altaïr's voice actor seems intent on draining all life out of his performance. I have trouble believing that Altaïr is committed to his mission or beliefs when he can't inflect beyond a plodding monotone.

Despite this solitary drawback, the audio of Assassin's Creed is as solid as it gets.

Gameplay: What is cooler than being an assassin? The answer should be "nothing"; however, Assassin's Creed suffers from several drawbacks that prevent it from achieving this idea. While the gameplay may feel varied during the first few hours of your quest - and believe me, the gameplay is incredibly solid - eventually the novelty begins to wear thin. Altaïr's action sequences are broken up by Desmond's interactions with members of Abstergo in the present, which end up being utterly forgettable at best. While it's a blast figuring out the most efficient strategy of assassinating a major target, the path to get to these too-few-and-far-between missions quickly becomes undeniably tedious. Assassin's Creed tries to remedy this by including a number of "side quests," but these ultimately end up being pointless (unless you REALLY want those achievement points). My biggest qualm is with the investigation quests: pickpocketing Templars or eavesdropping on two palace guards is entertaining for only so long before it becomes a mindless chore. Should you fail a timed assassination of Templar targets for one of your assassin brethren, you will be forced to listen to his full explanation of your mission, without an option to skip the dialogue. A flawed lock-on/camera system combo will occasionally impede some from successful combat encounters.

Fortunately, Assassin's Creed offers some great nonlinear gameplay to spice up the tedium of random guard fights, exploration, and investigation quests. The open world, Grand Theft Auto-style "kill anyone, at any time" ideal works well with this game, allowing the player to choose when to take on certain tasks essential to progressing the storyline. While the weapons roster is limited to only four different blades (longsword, short blade, hidden blade, and throwing knives), experimenting with each to find out its unique tactical advantage is guaranteed entertainment. Assassin's Creed also boasts one of the most fluid, user-friendly counter systems I've ever experienced, making devastating combos and reversals as easy as a single button-push, and allowing you to sit back and watch Altaïr's brutality unfold on screen.

In terms of gameplay, the strong points outweigh the weaker moments of Assassin's Creed, but unfortunately stepping into the shoes of an assassin feels far less badass than it should.


Altaïr is a master of disguise, capable of avoiding detection by any pursuer. Here he is using one of his favorite, most efficient disguises: Bench-sitting guy.



Overall: Without a doubt, Assassin's Creed does exactly what an action game should do: it gives the player the opportunity to take on the role of a hardass protagonist and embark on a quest of considerable proportion. Assassin's Creed does a great job of presenting its unique plot of conspiracy and mystery, while its soundtrack sets an appropriately ominous tone; a strong battle system, and some gorgeous graphics help flesh out an overall entertaining package. Unfortunately, this game falls victim to a handful of flaws not uncommon to this particular genre. In truth, the positive aspects of Assassin's Creed outdo most, if not all, of the negatives, leaving the player with a solid game definitely worth checking out. Unfortunately, the drawbacks that are present detract from an experience that should have otherwise been far more epic. Without ruining anything, the disappointing, cliffhanger ending of Assassin's Creed opens the doors wide for Assassin's Creed 2, a sequel so powerful that any downfalls of this game can be easily overlooked and forgotten. So, go ahead and take the plunge, and let Altaïr's 12th century world of secrecy and death consume you; you might walk away a little disappointed, but I guarantee you'll crave Ubisoft's second helping of this series.

Score (out of 10): 8

Wednesday, March 31, 2010

Sonic the Hedgehog


Giving speed freaks their fix since 1991.

Platform: Sega Genesis, Game Boy Advance, Nintendo DS (Sonic Classic Collection), Xbox 360 (Arcade)
Version Reviewed: Sega Genesis
Published by: Sega
Developed by: Sonic Team
Genre: Platformer
Players: 1
US Release Date: June 23, 1991
ESRB Rating: Everyone

Story: The story of the original Sonic the Hedgehog game can easily be lost in the avalanche of sequels, spin-offs, and various media surrounding the franchise's mythology. However, returning to the first Sonic Team-developed game, we find the story to be delightfully simple, in a Mario-esque way: Sonic, our blue, super-fast, hedgehog protagonist, must battle the villainous Dr. Robotnik (sometimes known as Dr. Eggman) for control of the Chaos Emeralds, which will consequently save the wildlife inhabitants of South Island. Said creatures have been transformed by the evil Ph.D. into robot "badnik" versions of their previous selves, intent on killing Sonic. However, there is one major problem with this classic story of good vs. evil: Sonic has taken the time to put on a pair of red shoes, but what is his excuse for not throwing on pants as well? He must not mind the breeze down there while traveling at super-speed. Yikes.


Little known fact: Dr. Robotnik always rides into battle blasting his favorite Journey cassette tape.



Graphics: Sonic the Hedgehog occurred during the 16-bit era of gaming, and makes some great use of the Genesis' engine. Colors are bright and rich, creating some excellent environmental textures (take note of the twisting runways and loops). Environments themselves are designed in such a way that many of them seem to possess a life of their own. Character designs for Sonic and his enemies are cartoony, but detailed enough to give each model individuality. Despite the, at times, blistering speed of the game, it is possible to take a step back and notice the slew of minute details the programmers threw in that really make this game shine. And who can forget the flashing, psychedelic backgrounds of the bonus stages? Even college didn't get that intense for me.


Sonic could have prevented this accidental enema if he had only PUT ON SOME PANTS.



Sound/Music: Sonic's soundboard is (understandably) fairly limited. Springs will "boing," rings will "bling," and so forth. The soundtrack consists of a number of plodding, synthesized loops that serve purely as background music. Nothing really memorable here, but in the grand scheme of things, sounds and songs are not what drives the Sonic experience.

Gameplay: When it first was released, Sonic the Hedgehog introduced a handful of fresh twists that made it quite a refreshing installment in the classic platformer market. Sonic still utilized the core platformer elements of "collect things" (in this case, golden rings, 100 of which granted the player an extra life) and "start stage, finish stage, kill boss." While the established ability set of walking, running, jumping, and swimming was also still present, the sheer speed of gameplay was amplified to unseen levels. The addition of springboards, tunnels, loops, as well as many other creative game mechanics not only placed an emphasis on dashing/rolling through a level in as little time as possible, but encouraged it. Even to this day, sprinting through a level in less than a minute is a thrill; however, in this great moment of innovation, Sonic also finds one of its more prominent drawbacks.

Unfortunately, following the action at such a ludicrous speed is quite difficult: dying due to a random pitfall or spike trap will happen frequently, and it's only through trial-and-error that these breakneck sequences can be truly mastered. Luckily for a majority of Sonic's levels, there are multiple, branching paths that vary in difficulty and utilize different play mechanics (for instance, one path may take you upwards, where you will have to dodge timed spike traps, whereas the bottom path will force you to navigate an underwater maze and fight for air). Power-ups also help increase your survival rate (such as limited shield or invincibility), as well as the unique "ring shield" feature: as long as you possess a single ring or more, you can survive *most* attacks without instantly dying.

Sonic also features some varied, interesting, and fun boss fights at the end of each of the six "zones" (each broken up into three "acts"), where simplistic strategy can be used to overcome Dr. Robotnik's evil inventions.

Sonic throws in some more variety through the use of bonus stages, which can be accessed by collecting over 50 rings in a level. Within these bonus stages, Sonic can collect extra continues (for use during an inevitable "Game Over") or a Chaos Emerald; collecting all six Chaos Emeralds will award the player with the game's "good" ending (although, in my opinion, going through the trouble is really not worth it).


Hurray, physics!



Overall: While the story and soundtrack are bare-bones as they come, Sonic the Hedgehog manages to produce a great experience through some really brilliant graphics and gameplay mechanics. For those of you whose childhoods were devoid of a Sega Genesis, picking up a copy of Sonic has become much simpler these days, with numerous reincarnations flooding the market. Despite Nintendo's takeover of Sega, Sonic has remained a staple in the world of iconic video game characters, and playing through this game again as an adult easily reminds me of why. While many of Sonic's sequels and spin-offs have improved on the original formula, one needs to keep in perspective that this is the game where it all started. For those of you unsure about this title, downloading a ROM of the original cartridge might prove to be a more cost-effective way of testing the waters (but I certainly don't encourage illegal downloading of any sort. No, definitely not me). Chances are, you're going to need the "save state" function to make it out alive, anyway.

Score (out of 10): 8.5

Friday, March 12, 2010

Geometry Wars Evolved² (a.k.a. Geometry Wars: Retro Evolved 2)


Because who really wants to play Algebra Wars?

Platform: Xbox 360 (Arcade)
Published by: Activision
Developed by: Bizarre Creations
Genre: Shooter
Players: 1-4
US Release Date: July 30, 2008
ESRB Rating: Everyone

Story: You control a spaceship. Evil, neon, glowing shapes are floating through space, trying to crash into, and ultimately kill you. You have laser blasters. Go.

Graphics: If you ever wondered (for whatever reason) what playing the game "Asteroids" on mild hallucinogens would be like, then look no further. Menus are simple in design and easy to navigate. The game screen is littered with constant multicolored explosions as you destroy your enemies with flashing laser blasts and bombs. Your ship and enemies are basic outlines of geometric shapes - the graphics themselves are barely a step above an Atari 2600. Despite this graphical simplicity, the flashing, glowing, neon dynamic of the visuals definitely adds a level of excitement and chaos to the whole experience; unfortunately, this same dynamic sometimes overwhelms the senses in the same way a strobe light in a dark room can. Overall, however, this game is incredibly fun to watch, and appropriately arcade-y.


Unless you enjoy seizing, I highly-recommend any epileptics to stay far away from this game.



Sound/Music:
Beyond the sounds of your laser blaster's "pew pew," and the inevitable "boom" of your ship exploding, there's not a whole lot on this game's soundboard. The soundtrack consists of various techno/electronica tunes, with thumping bass and ambient synthesizer loops - fitting background music for a high-speed shooter, but nothing you'd find DJ Tiësto spinning in a club. In other words, it's ultimately forgettable, albeit appropriate for an XBLA entry.

Gameplay: I personally haven't played any other Geometry Wars incarnations, but I am told that the gameplay has remained virtually identical from version to version. While I can see how some find this notion stale, I like to live by the motto "if it ain't broke, don't fix it." Especially for those new to the series (as I was), Geometry Wars Evolved² offers plenty of exciting, unique challenges - six modes of ball-busting madness are available to unlock, as well as an addicting local multiplayer mode for up to four people (although I would have really liked if the multiplayer was online as well). Each mode offers its own challenges and unique spin on the basic gameplay mechanics. The controls are some of the most user-friendly on the system, allowing almost anyone (sorry, one-armed man from "The Fugitive") to just pick up a controller and play. The object of the game is so tried-and-true that it should be ingrained in the minds of every gamer out there: bad guys appear on the screen; use laser beams to kill the bad guys; don't die. However, the ridiculously-steep level of challenge will turn many gamers off: this game ramps up the difficulty almost TOO quickly, and without any warning. There are moments where the screen will become so saturated with enemies and particle effects, you will rely solely on luck to survive. You will die. A lot. But chances are you'll have more than enough fun to come back for additional servings of punishment. And let me tell you, this game can really dish it out.


The number of expletives I've uttered while playing the mode "Sequence" (shown above) has definitely broken some sort of world record.



Overall: Playing this game is a lot like stepping into a nightclub - you'll be bombarded by flashing lights, loud techno music, and who can forget the giant, floating shapes trying to kill you? This game will frustrate you beyond words, but therein lies some of its ironic beauty: how can something so incredibly basic (i.e. move ship, shoot bad guys, win game) manage to generate so many challenges? As a gaming society, we're used to blowing away our enemies with super-charged weapons against highly-detailed backdrops; Geometry Wars Evolved² strips away everything that it doesn't deem essential, leaving only the naked gameplay to interact with. Geometry Wars Evolved² will grow on you, and you will find yourself replaying its game modes over and over again in desperate attempts to best your high scores or unlock its insane achievements (like just making it through the near-impossible mode "Sequence"). It's the type of game that doesn't fall back on a lot of needless gimmicks, rather hearkening back to the coin-operated arcade machine era. Just like those games of yesteryear, Geometry Wars Evolved² is fast, challenging, and most of all fun in its simplest of forms.

Score (out of 10): 8

Monday, March 8, 2010

BioShock



2K Games plunges players headfirst into a world of Rapture. Enough said.

Platform: Xbox 360, PlayStation 3, PC, Mac
Version Reviewed: Xbox 360
Published by: 2K Games
Developed by: 2K Boston/2K Australia/Irrational Games
Genre: First-Person Shooter
Players: 1
US Release Date: August 21, 2007
ESRB Rating: Mature - Blood and Gore, Drug Reference, Intense Violence, Sexual Themes, Strong Language

Story: Welcome to Rapture - a utopian society built by the great visionary Andrew Ryan and the world's greatest minds, located conveniently on the bottom of the sea. Well, that was Rapture before people started getting cabin fever from being cooped up in a giant sardine can...I'm sure the gene-modifying and mind-altering drugs they were regularly mainlining didn't help either. At this point in the storyline, everyone in Rapture is pretty whacky-bananas; the city has fallen far from its former glory as a pinnacle of human achievement, and has become a leaking, dripping, dark, dank, giant bucket of crazy. Enter Jack (your character): he's your average plane crash survivor, who is thrown deep into Rapture's now-ugly belly, as well as into a desperate fight for survival against crazed mutants and Rapture's mechanical defense system. As the halls of the underwater dystopia become more dark and twisted, so does the story - not long after entering Rapture, you will find yourself becoming gradually more entangled in a web of deception, identity crisis, and conflicting philosophies. Without giving too much away, there is an incredibly (potentially) rewarding morality system the player is faced with at key moments in the game, involving the life or death of none other than children. Of course, the player also has the option to skip out on a majority of these events; I'll warn you ahead of time, chances are you won't get too far in the game if you go this route, but it is possible. That's part of the beauty of BioShock: it's a game you decide how to play, and your enemies AND your environment will be more than willing to adapt to your every move.


OK, remember when I said that you can play BioShock any way you want? THIS is definitely the wrong way. Wrench < Big Daddy



Graphics: BioShock is beautiful. If there is one thing I love about this game, it is the amazingly-warped 1950s theme and persistent sense of foreboding that the art style strongly conveys. The environments leak and rot away with the same dank, grim atmosphere as a deep sewer, the enemies and characters all look and behave like evil, twisted versions of "I Love Lucy" characters, and the special effects capture a sense of realism that makes destroying and maiming feel that much more gratifying (come on, you know you're only playing a violent game like this to quell your passive-aggressive yearnings). It's quite easy to become completely immersed in the sights and lights of Rapture. If you don't have an HDTV, I can't even begin to explain to you what you're missing out on.

Outside of the realistic qualities of BioShock's graphics, the 2K team manages to cram plenty of cartoony, retro-style commercials and advertisements into the mix, adding even more authenticity to the '50s vibe, as well as a large helping of dark humor: watching a cartoon ad of a man lighting another person on fire by snapping his fingers - all to cheesy music and a pleasant, female narrator - is just too absurd of a juxtaposition to take seriously. While 2K has shown us they're more than capable of bringing their A-game to the realistic graphics table, this added retro advertisement bit will reassure anyone playing that they certainly haven't lost their sense of humor.


BioShock is full of faux-retro advertisements and commercials, depicting only the best parts of the '50s: Domestic violence.



Sound/Music: BioShock features some of the most amazing audio this side of Perfectville, USA. The voice acting is incredible: emotion is conveyed in a purely realistic fashion; when a character is afraid, you will hear their voice quiver or go up in pitch; enraged individuals will scream so vehemently, you will swear that spit is flying out of your speakers; even the scattered audio diaries you will listen to around Rapture reveal most of the individuals as bored, exhausted, and teetering on the brink of insanity, despite the lack of visuals.

BioShock's soundtrack is top-notch, featuring authentic music from the '30s, '40s, and '50s, as well as some truly powerful original orchestral tracks by Garry Schyman. But even more significant than the music are the sound effects in BioShock. Sound effects are such an important part of the BioShock experience: ambient clinking, dripping, and the pattering of footsteps make up much of what you will hear. Some of the eeriest moments of the game are spent just...well, listening. Instead of stomping around like a brute the entire time, stopping and listening for telltale signs of enemies is an oftentimes useful strategy, especially since most of them make A LOT of noise (i.e. screaming at each other, foraging through trash for resources, talking/singing to themselves, or in the case of the game's hardass enemies known as "Big Daddies," the menacing stomping of their heavy, metal boots). If you actually take the time to hear what's going on in the game, you'll get a lot more from the experience.

Gameplay: BioShock includes some truly entertaining gameplay features that adhere to all player styles. There are plenty of weapons, special powers (called "plasmids"), and items strewn about Rapture, just waiting for you to discover - using all the weapons and plasmids in combination to find out what works best in certain situations is great. Along your journey, you will find money lying about or on the bodies of the dead, which can be used in vending machines that sell ammo and other items vital to your survival. Weapon upgrade stations, hidden plasmid upgrades, and random audio diaries give the player enough incentive to roam off the beaten path and into the labyrinth of random rooms that make up Rapture. But this is just the beginning of what makes BioShock such a fun game to play.

More so than most similar FPS games, BioShock promotes the use of strategy when dealing with the hordes of enemies found in the halls of Rapture. While it is possible to charge through the entire game like Rambo on bull hormones, some players may find it more rewarding to explore other options - see a large group of enemies in the distance? Why not snipe them off before taking them head-on? Don't want to waste your limited ammo reserve? Hack a security bot to do your dirty work for you. Don't quite feel like fighting at all? Sneak by that group of enemies too busy screaming at each other. I don't want to sound confusing: there are random enemy attacks and sneaky bastards hiding all over the place, ready to jump out at you; enemy AI will adapt to your tactics, and you will be forced to fight (after all, this is a first-person shooter). However, the way you approach much of this game is largely up to you, and therein lies much of the beauty of BioShock.


Raiden's got nothing on THIS lightning. Now if you could just Superman dive across the screen...



Overall: An engrossing story, great visuals, fun and interesting gameplay mechanics, and some of the best audio effects I've ever experienced on the 360 round out one hell of a trip. Multiple endings exist based on certain choices you make in the game, giving BioShock some pretty decent replay value. Still, I wasn't able to give this a perfect 10 out of 10, due to the lack of a multiplayer component (which was added in the sequel). Also, I felt that the frequent random enemy attacks were a bit too frequent: despite being included to prevent lulls in the action and to add an ominous atmosphere, I feel they stopped being intense early on in the game and more of an annoying hindrance. Regardless, BioShock remains one of my favorite single-player experiences on the Xbox 360, enough so that I pre-ordered a copy of the sequel when it recently came out. If you enjoy a good story with a lot of creepy atmosphere (and a lot of offbeat humor), then you may want to take a stroll through the underwater halls of Rapture.

Score (out of 10): 9
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