Showing posts with label platformer. Show all posts
Showing posts with label platformer. Show all posts

Wednesday, March 31, 2010

Sonic the Hedgehog


Giving speed freaks their fix since 1991.

Platform: Sega Genesis, Game Boy Advance, Nintendo DS (Sonic Classic Collection), Xbox 360 (Arcade)
Version Reviewed: Sega Genesis
Published by: Sega
Developed by: Sonic Team
Genre: Platformer
Players: 1
US Release Date: June 23, 1991
ESRB Rating: Everyone

Story: The story of the original Sonic the Hedgehog game can easily be lost in the avalanche of sequels, spin-offs, and various media surrounding the franchise's mythology. However, returning to the first Sonic Team-developed game, we find the story to be delightfully simple, in a Mario-esque way: Sonic, our blue, super-fast, hedgehog protagonist, must battle the villainous Dr. Robotnik (sometimes known as Dr. Eggman) for control of the Chaos Emeralds, which will consequently save the wildlife inhabitants of South Island. Said creatures have been transformed by the evil Ph.D. into robot "badnik" versions of their previous selves, intent on killing Sonic. However, there is one major problem with this classic story of good vs. evil: Sonic has taken the time to put on a pair of red shoes, but what is his excuse for not throwing on pants as well? He must not mind the breeze down there while traveling at super-speed. Yikes.


Little known fact: Dr. Robotnik always rides into battle blasting his favorite Journey cassette tape.



Graphics: Sonic the Hedgehog occurred during the 16-bit era of gaming, and makes some great use of the Genesis' engine. Colors are bright and rich, creating some excellent environmental textures (take note of the twisting runways and loops). Environments themselves are designed in such a way that many of them seem to possess a life of their own. Character designs for Sonic and his enemies are cartoony, but detailed enough to give each model individuality. Despite the, at times, blistering speed of the game, it is possible to take a step back and notice the slew of minute details the programmers threw in that really make this game shine. And who can forget the flashing, psychedelic backgrounds of the bonus stages? Even college didn't get that intense for me.


Sonic could have prevented this accidental enema if he had only PUT ON SOME PANTS.



Sound/Music: Sonic's soundboard is (understandably) fairly limited. Springs will "boing," rings will "bling," and so forth. The soundtrack consists of a number of plodding, synthesized loops that serve purely as background music. Nothing really memorable here, but in the grand scheme of things, sounds and songs are not what drives the Sonic experience.

Gameplay: When it first was released, Sonic the Hedgehog introduced a handful of fresh twists that made it quite a refreshing installment in the classic platformer market. Sonic still utilized the core platformer elements of "collect things" (in this case, golden rings, 100 of which granted the player an extra life) and "start stage, finish stage, kill boss." While the established ability set of walking, running, jumping, and swimming was also still present, the sheer speed of gameplay was amplified to unseen levels. The addition of springboards, tunnels, loops, as well as many other creative game mechanics not only placed an emphasis on dashing/rolling through a level in as little time as possible, but encouraged it. Even to this day, sprinting through a level in less than a minute is a thrill; however, in this great moment of innovation, Sonic also finds one of its more prominent drawbacks.

Unfortunately, following the action at such a ludicrous speed is quite difficult: dying due to a random pitfall or spike trap will happen frequently, and it's only through trial-and-error that these breakneck sequences can be truly mastered. Luckily for a majority of Sonic's levels, there are multiple, branching paths that vary in difficulty and utilize different play mechanics (for instance, one path may take you upwards, where you will have to dodge timed spike traps, whereas the bottom path will force you to navigate an underwater maze and fight for air). Power-ups also help increase your survival rate (such as limited shield or invincibility), as well as the unique "ring shield" feature: as long as you possess a single ring or more, you can survive *most* attacks without instantly dying.

Sonic also features some varied, interesting, and fun boss fights at the end of each of the six "zones" (each broken up into three "acts"), where simplistic strategy can be used to overcome Dr. Robotnik's evil inventions.

Sonic throws in some more variety through the use of bonus stages, which can be accessed by collecting over 50 rings in a level. Within these bonus stages, Sonic can collect extra continues (for use during an inevitable "Game Over") or a Chaos Emerald; collecting all six Chaos Emeralds will award the player with the game's "good" ending (although, in my opinion, going through the trouble is really not worth it).


Hurray, physics!



Overall: While the story and soundtrack are bare-bones as they come, Sonic the Hedgehog manages to produce a great experience through some really brilliant graphics and gameplay mechanics. For those of you whose childhoods were devoid of a Sega Genesis, picking up a copy of Sonic has become much simpler these days, with numerous reincarnations flooding the market. Despite Nintendo's takeover of Sega, Sonic has remained a staple in the world of iconic video game characters, and playing through this game again as an adult easily reminds me of why. While many of Sonic's sequels and spin-offs have improved on the original formula, one needs to keep in perspective that this is the game where it all started. For those of you unsure about this title, downloading a ROM of the original cartridge might prove to be a more cost-effective way of testing the waters (but I certainly don't encourage illegal downloading of any sort. No, definitely not me). Chances are, you're going to need the "save state" function to make it out alive, anyway.

Score (out of 10): 8.5

Tuesday, March 16, 2010

Super Mario Bros.


If you've never played this game, I suggest you give up gaming. Forever.

Platform: Nintendo Entertainment System
Published by: Nintendo
Developed by: Nintendo EAD
Genre: Platformer
Players: 1-2
US Release Date: 1985
ESRB Rating: Everyone

Story: Who doesn't know the story of Mario? For those of you out there who remain unenlightened (read: ignorant), I will explain: Mario and Luigi are Italian plumbers (and, surprise! Brothers!) who are transported to the Mushroom Kingdom to save Princess Toadstool from the clutches of King Bowser, leader of the evil Koopas. Mario and Luigi must use all of their skills and cunning (which consists of running, jumping, and occasionally swimming) to outwit the Koopa king's army of minions and ultimately save the princess from whatever fate awaits her. Seriously though, does anyone else ever wonder what Bowser even intends on doing to/with the princess? Don't think about it too hard...you might hurt yourself.


This screenshot should be as iconic to you as a gamer, as bread is in the sandwich world.



Graphics: What can I say? It's the NES: 8-whole-bits of power coursing across your screen. While not much on the original Nintendo can compare to any of its successors, Super Mario Bros. definitely incorporates some quality visuals. While it's nothing too fancy, this early entry manages to effectively portray lush, green vegetation, bright blue sky, and fluffy white clouds as you sprint through the Mushroom Kingdom, slaughtering its denizens. Your transformations into Big Mario, Fire Mario, and Star Mario are all quick and only minimally flashy. Fire effects in Bowser's various castles are appropriately fiery. Goombas (the evil, mushroom foot soldiers of Bowser's army) are flattened to hilarious effect when you stomp on their heads. It's nothing special these days, but it sure did look nice back then.


Last time *I* jumped onto the top of a flagpole and slid down it, I didn't get 5000 points; I got blisters on my hands, and was later arrested.



Sound/Music: I guarantee you've heard the Mario Bros. theme song blasting from some douchebag's cellphone while walking through the mall at some point in your life. While I'm a fan of Koji Kondo's magnum opus, I feel the four other tracks he composed for Super Mario Bros. are deserving of much more attention than they have received over the past 25 years. From the light fanfare of the water worlds to the dark, menacing theme of Bowser's castle, Kondo's soundtrack remains appropriate throughout. I know I'm not the only one who can attest to getting sweaty palms when the timer hit "99" and those songs sped up to a terrifying tempo.

The sound effects of Super Mario Bros. are some of the most iconic in the genre of platforming: the "boing" of Mario's jump, the "boop" of stomping on a Koopa Troopa, and the gut-wrenching death-trill when an enemy or pitfall kills you. Simple as it gets, but just as unforgettable.

Gameplay: The basic premise of Super Mario Bros. is to rescue the Princess Toadstool from King Bowser by making your way to his castle. There are eight worlds, each consisting of four stages, to make it through before your final confrontation with the supreme Koopa. Each stage has a set time limit, and it's up to the player to get Mario through the hordes of enemies and past the various pitfalls before the timer reaches zero, which will cause him to inexplicably die.

Mario can initially perform two basic actions: run and jump. Fortunately, there are flashing blocks marked with a "?" littered throughout the Mushroom Kingdom that contain various power-ups. Should Mario collect a red and yellow mushroom, he grows to double his size and can smash bricks with his upraised fist while jumping. He can also take an extra hit of damage from enemies before dying. Fire Flowers will grant Mario the ability to throw fireballs at his enemies, and Starmen (bouncing, flashing stars with eyes) will give Mario temporary invincibility, allowing him to kill enemies simply by sprinting into them. Hidden throughout some levels are green and orange mushrooms that will give the player an extra life; the player can also earn extra lives by collecting 100 golden coins, which are found almost everywhere in each level. Levels where Mario must swim instead of walk on land occur at various points throughout the game, adding a small helping of welcome variety to the experience, but the gameplay objectives of these levels are virtually identical to their dry land counterparts.

There are a variety of enemies, power-ups, and secrets strewn throughout Super Mario Bros., and even a two-player mode (which consists of one player controlling Mario and one player controlling Luigi, each taking turns at beating a level). It's easy to see why this game served - and still serves - as the template for many of the games that followed it.


Son of a bitch, not again!



Overall: Super Mario Bros. is, without a doubt, one of the biggest landmarks in video gaming history. Without it, who knows if Nintendo would have continued the Mario franchise, which would have left us without many of the groundbreaking sequels and spin-offs the series inspired. Having been re-released countless times on countless systems, it is clear that Super Mario Bros. continues even presently as much more than a fond memory in the minds of many. If you're a gamer and you're a fan of any platformer, be sure to remember Mario's place at the roots of the genre; not as something archaic and defunct, but rather as the inspiration for many other great titles of today. Super Mario Bros. was not just the quintessential game of its time, but one of the quintessential games of all time.

Score (out of 10): 9.5
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